Much done, more to do.

Posted on Wednesday, May 18, 2011 by thegogglesdonothing

Occasionally I think I may have made my level a bit too big, it's taking time to get all of the rooms filled up with assets and looking good with a clear defined path. There is still much to do and this current version has added more and more to the list of things that I need to get done.


On the bright side, the level has better textures and materials now, with things looking more metal, more shiny and more betterer in general. As far as scripting goes, I still need to get some AI into the level, make the tutorial messages pop better as well as add a distinct end to the level, maybe a tasteful fade to black as you enter the train at the end...

For weapons I will aim to get at least 2 more into the game before I make the final version for the summer show, one of these will be a rocket launcher and the reward for taking the more difficult route through the final part of the level, compared to having an easier time but less explosions. Weapon positioning is one more thing I need to consider, this means playing more games, something I'm not gonna complain about, and take note of what weapons are placed where on the screen and where the crosshair for that weapon appears and how it behaves (raycast from the camera, raycast from the weapon etc.).

New version can be found here

Things not explained in game;
Tab to change weapons
R to reload
Esc to get the mouse back

Handy hint: Explosive barrels may or may not destroy doors.

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