Purple shards of pain (kind of)

Posted on Wednesday, March 16, 2011 by thegogglesdonothing

Dissertation handed in, a good 7000 words of waffle there. After having completed that I can safely say I don't want to ever write about gaming addiction again and if I do, it'll be far, far too soon.

On the making stuff side of things, I've managed to get another weapon made, one slightly inspired by Halo (*cough*blatant rip off*cough) that fires large shards that detonate on impact. They're purple.

Conditional ammo pickups are implemented for the new gun and the old one will have its ammo pickups updated soon. Other slightly more mundane scripts have been added in case I need them; rotating objects and picking a random material from an array.

The cargo bay looks more like a cargo bay, will be using the random material script to get more out of single prefabs as well as the level being (slightly) different each time you play it. Weapon switching will be added at a later date (possibly once I add another weapon) finishing the level itself is a priority in itself, more important than more weapons seeing as I want feedback for iterating it AND for it to be finished for the summer show.

Shard Gun Test

  • WASD/Arrow keys for movement
  • Left Click to fire weapon
  • R to reload
  • Blue spheres are ammo
  • Red cylinders are enemies!
  • Some instructions in game
  • Press R to reload
  • Blue containers are ammo
  • Red cylinders are enemies!

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