Barrels, explosions and damages.
Posted on Wednesday, April 06, 2011 by thegogglesdonothing
Some more essential scripting done, explosive red barrels are in the game, they blow up, damaging stuff around them. More assets have been added, not all of them textured yet but that will come soon enough. The more I put stuff in the level the more I want to make a new, better one, but that's a good way of not getting the current version finished.
New health bar texture and positioning as well as a new position for the ammo counter, lots of things I actually like in this update. I'm pleased at how the barrels and the scripts for them turned out, as well as how I eventually got the health bar to work properly. The particle effects for the Tesla coils were fun to do, as well as the new texture for the dangerous explosive plasma inside the red barrels.
Still things need to be done for a more complete first iteration, AI is needed, more weapons and a weapon switching system for starters. More assets to fill the level with wondrous junk is a must, not just big things, small stuff like rubbish and tools as well as textures to go on these things.
Script wise, getting the health bar to work properly was a pain in the ass, for some odd reason it dislikes 70% when health is worked out via percentages of 100. Changing the max health value to 150 seemed to sort that problem out. The actual damage and healing scripts seemed to work as intended quickly, which is a change.
Its nice to be productive sometimes.
New version can be found here!
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