Vershun Too
Posted on Thursday, May 05, 2011 by thegogglesdonothing
After my motivation went AWOL over the Easter holidays, I have decided to get back to work without the bastard and start on the second iteration of my level.
This iteration features brand new walls and a new level layout, with something more than other games offer nowadays.
A T junction and a choice of which way to go next, and maybe a puzzle.
I know, this may be a shock to those of you that have gotten used to the FF XIII levels of linearity there has been in games not to mention that very few shooters have puzzles in and before you say anything, no Portal does not count towards the puzzles in FPS count.
The way the levels stands is thus, most of the scripting has been completed, its just AI and a few odd things left to make, like weapon pickups. After spending a few days figuring out how to make the wall parts work and 5 iterations later, they're pretty much just textured planes, yep, just that simple.
No Unity link this time, soon hopefully, probably only just a walkaround of the barebones level (without any pesky holes you can fall through, maybe) but a start on the final stretch nonetheless.
1 comments:
hey dude, found you via twitter. like your blog, cool design and great content!
the reason i'm contacting you up is because I'm working on a game myself and looking for people interested in collaborating. after reading your blog, it seems like you've got the same interests as me and working on the same stuff / banging your head against the wall like me.
if you're interested, let me know and we can go from there.
- max felker
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