Half a pound of polygons and a pinch of gameplay.
Posted on Monday, July 11, 2011 by thegogglesdonothing
Alrighty, its a little over the week I thought I would need for this, but it is coming along nicely. This new level finally has some small form of gameplay but is still mostly unfinished, one room to finish and another to add to finalize the level mesh.
Still have the weapons to sort out, at least I don't have to hide the scope on the LasGun from the last version this time, now that there is now a zoom function thanks to reworking the weapons so that they fire from the camera rather than an emitter on the weapon, although getting the launcher type weapons working with it might be a bit trickier.
Slowly getting things done though, hope to be able to get this part of it up onto Kongregate as soon as possible, maybe another week, 2 at the latest. This does include making the new meshes for the weapons, adding in some form of narrative, integrating the Kongregate API and some more scripting and modeling of assets, I'm sure I can get it done, possibly, maybe.
I guess its also probably time to reset my version numbers as well, partly because I have no idea what version it actually is.
So, I present to you, the current version;
You Are Not Unique Alpha 0.1
Awesome Title.
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